Mission 11 Long Shot Gold MedalTake a 500 meters shot in Landing Force. Look southwest. Your target is a sniper standing on the tower of the fort.Important: You must take the shot from the very top of the tower, and to get there you must climb the outer walls of the tower.
Personal Letters are special collectible documents we look for in Sniper Elite 5. You need to collect 41 of them to unlock the "From Paris with Love" achievement / trophy.
Bread and BoredomYou will find this document on the first floor of the destroyed tower.
Heavy is the CrownIt sits on a desk in a room located in the upper part of the fortress.
Munition IgnitionsThe document resides on a large map table in the command room.
Stone Eagles are Dead-eye targets that you simply have to destroy with an accurate shot. You need to destroy 24 of them to unlock the "Eagle Eyed" achievement / trophy.
Stone Eagle #28
Stone Eagle #29
Stone Eagle #30
Hidden Items are various items that can be found during missions. You need to collect 24 of them to unlock the "Souvenir hunter" achievement / trophy.
BinocularsThe binoculars sit on the wall surrounding the lighthouse.
Military FlaskIt sits on the table located inside a bunker.
Classified Documents are special collectible documents we look for in Sniper Elite 5. You need to collect 39 of them to unlock the "Burn after reading" achievement / trophy.
Security MeasuresThe document lies under a desk standing inside the fishing hut.
Wine-Stained WarningYou will find this document in a room on the top floor of the house.
At the Workbenches, you can choose which weapons you will have equipped, and customise them by adding Attachments. The first time you use each new workbench, you'll unlock new Attachments. When you interact with 24 workbenches you will unlock the "Tinkerer" achievement.
Abandoned Fishing Hut WorkbenchInside the fishing hut.Unlocks: Assault Case.
Military Fort WorkbenchIn a locked room (Pick Lock or Bolt Cutters).Unlocks: Close Quarters Pack.
Resort Docks WorkbenchIn the room on the upper floor of the building.Unlocks: Range Improvement Tech.
Kill List Targets are the enemy leaders marked for death. Eliminate them for bonus XP. Use a specific method to kill them, and you will earn a unique weapon by doing so.
Hermann KrausKill Challenge: Kill Kraus with Poison. Unnoticed pour the poison into a cup standing on the terrace on the upper floor of the building and ring a bell. Reward: 71rd Drum.
South Bunker Safe CombinationAn officer has it.
Satchel Charge x 2They are in an open crate on the lower level of the complex.
Satchel Charge x 2
Satchel Charge x 2In a locked Room (Pick Lock or Bolt Cutters).
An enemy that sees you may run to an alarm. Once the alarm is sounding, they'll start calling reinforcements - kill them or destroy the alarm before more enemies arrive.
Initially each mission has one location on the map where you can start it. However, as you proceed through the mission you can find and unlock additional locations where you can start another playthrough.
Dead Men CoveInitial starting location of the "Landing Force" mission.
Ruined ReefUnlockable starting location of the "Landing Force" mission.
South RidgeUnlockable starting location of the "Landing Force" mission.
Artillery ShellsObjective of: Destroy the Gun Battery - Option B - Sabotage the Artillery Shells (0/2) (Live shells are being taken straight to the guns).The cannons are located on the top level of the compound.
Cable #1Objective of: Neutralise Radio Communications - Option B - Sabotage the Cables (0/2).
Cable #2Objective of: Neutralise Radio Communications - Option B - Sabotage the Cables (0/2).
Commander's PhoneObjective of: Destroy the Gun Battery - Option A - Call in the Scuttle Code.The office where the phone is located is on the level below the one with the canons. You will be able to use the phone when you obtain both halves of the code.
Destroy the Gun BatteryFind a way to Sabotage or Destroy the Gun Battery.Option A - Call in the Scuttle Code (Commander Schmidt is in possession of half the Scuttle Code / A high ranking officer is in charge of keeping a part of the Scuttle Code safe).Option B - Sabotage the Artillery Shells (0/2) (Live shells are being taken straight to the guns).Option C - Sabotage the Generator (Sabotaging the generator will neutralise the Gun Battery).
GeneratorObjective of: Destroy the Gun Battery - Option C - Sabotage the Generator (Sabotaging the generator will neutralise the Gun Battery).You can plant a Satchel Charge here.
Half of the Scuttle Code #1Objective of: Destroy the Gun Battery - Option A - Find the Scuttle Code (Commander Schmidt is in possession of half the Scuttle Code).
Half of the Scuttle Code #2Objective of: Destroy the Gun Battery - Option A - Find the Scuttle Code (A high ranking officer is in charge of keeping a part of the Scuttle Code safe).It's in a locked safe located at the bottom level of the bunker. You need South Bunker Safe Combination or Satchel Charge to open the safe.
LighthouseObjective of: Neutralise Lighthouse - Disable the Lighthouse (End Mission).
Neutralise Radio CommunicationsFind a way to disable the Radio Communications.Option A - Disable the Radio EquipmentOption B - Sabotage the Cables (0/2)
Radio EquipmentObjective of: Neutralise Radio Communications - Option A - Disable the Radio Equipment.
Anti-Air Gun #1Objective of: Neutralise Anti-Air Guns - Destroy Anti-Air Gun (0/2). To destroy this gun you will need one Satchel Charge.
Anti-Air Gun #2Objective of: Neutralise Anti-Air Guns - Destroy Anti-Air Gun (0/2).To get here you have to go through the compound. To destroy this gun you will need one Satchel Charge.
Crane Control PanelObjective of: Destroy the Docked U-Boat - Find a way to Sabotage or Destroy the U-Boat. - Option A - Activate the Crane Control Panel / Shoot the Explosive Supplies (Cargo Controls are positioned on the Docks / Explosive Supplies are hanging from the crane).
Fuel TankObjective of: Destroy the Docked U-Boat - Find a way to Sabotage or Destroy the U-Boat. - Option B - Sabotage the Fuel Tank (The U-Boat's fuel line is ready for a refueling).