Most Dangerous When Cornered, Divinity: Original Sin 2 Quest

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Group: Chapter 2 - Escape from Reaper's Eye

Starting Map: Fort Joy

This quest can be started in several ways, such as talking to one of the characters in the Sanctuary of Amadia or visiting the Old Ruins in which Gareth fights against the Magisters.

Related points of interest

Icon of Old RuinsOld RuinsFort Joy

Icon of SamadelSamadelFort Joy

Icon of GratianaGratianaFort Joy

Icon of ExterExterFort Joy

Icon of KerbanKerbanFort Joy

Icon of GarethGarethFort Joy

Quest stages of Most Dangerous When Cornered

1. Start #1: Know Of Gareth

Talk to Samadel, Kerban, Gratiana or Exter in the Sanctuary of Amadia.

We learned that the leader of the Seeker expedition, Gareth, is missing. We ought to try and find him.

1.1. Gareth After Weapons

Talk to Kerban, Gratiana or Exter. They will provide you with some extra information about Gareth.

We learned that Gareth had left to find powerful weapons to aid the Seekers' escape. He hasn't returned.

2. Start #2: Found Area

Go to Old Ruins.

We've found some old ruins, filled with fire and smoke. Someone seems to be fighting inside. We ought to investigate - carefully.

3. Convinced To Leave

It's optional. In old ruins you will come across some Magisters (lvl 5). You can kill them or avoid bloodshed by convincing them that they are needed somewhere else.

We convinced the Magisters to leave.

4. Gareth

You will find Gareth in Old Ruins.

4.1. Freed Cornered Paladin

Kill Magisters (lvl 5) fighting with Gareth.

We rescued Gareth from attacking Magisters.

Freed Cornered Paladin

4.1.1. Quest Reward

Quest Reward

4.2. Murdered Paladin

If you killed Gareth.

We killed Gareth.

4.3. Paladin Dead

If Gareth died during the fight with Magisters.

Gareth is dead.

5. Close Left Fort Joy

We left Reaper's Eye without helping Gareth.

After completing Most Dangerous When Cornered you will get or will be able to get Call to Arms.

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